Home
Shop
Electronic Inspection copies
Free Downloads
About Us
Contact Us
Authors
News
Ordering
View Basket
Intermediate ActionScript 3.0 for Game Development
This guide has been written as a follow-on from Introduction to ActionScript 3.0 with a focus on 2D game development. The first part of the book covers a range of common gaming techniques with short exercises that can be used as building blocks for many games. Topics include:
Game planning and organisation — game types, planning, graphics, game structure
User interaction — keyboard, mouse game controls, custom and animated cursors
Motion — timeline control, character walk cycles, programmatic motion, background scrolling, trigonometric motion and rotational motion.
Game statistics — timers, scoring, energy bars and lives
Game object management — creating self-managed objects, using arrays and loops to track game objects, collision detection
Sound — sound effects, background music
Introduction to Artificial Intelligence
Game development, inspiration, testing, protecting and publishing games
The second part of the book provides guided exercises to produce the following games:
Memory game
Picture puzzle game
Action game
Platform game
Please note
: This guide assumes that you have already worked through
Introduction to Flash
and
Introduction to ActionScript 3.0
, or have equivalent skills in Flash and ActionScript 3.0.
ISBN: 978-1877433-63-4
Version :
Please Select
3.0
CD :
Please Select
With CD
Without CD
Price :
From $34.95 to $39.95 USD