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Intermediate ActionScript 3.0 for Game Development



This guide has been written as a follow-on from Introduction to ActionScript 3.0 with a focus on 2D game development. The first part of the book covers a range of common gaming techniques with short exercises that can be used as building blocks for many games. Topics include:
  • Game planning and organisation — game types, planning, graphics, game structure
  • User interaction — keyboard, mouse game controls, custom and animated cursors
  • Motion — timeline control, character walk cycles, programmatic motion, background scrolling, trigonometric motion and rotational motion.
  • Game statistics — timers, scoring, energy bars and lives
  • Game object management — creating self-managed objects, using arrays and loops to track game objects, collision detection
  • Sound — sound effects, background music
  • Introduction to Artificial Intelligence
  • Game development, inspiration, testing, protecting and publishing games
The second part of the book provides guided exercises to produce the following games:
  • Memory game
  • Picture puzzle game
  • Action game
  • Platform game
Please note: This guide assumes that you have already worked through Introduction to Flash and Introduction to ActionScript 3.0, or have equivalent skills in Flash and ActionScript 3.0.

ISBN: 978-1877433-63-4


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Price : From $34.95 to $39.95 USD

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